Start: Seven Dials Monument
Approx. 2km | 3,500 steps.
Take a break anytime!
Finish: Seven Dials Monument
Glitch Hunters

Assemble

Gather your A-team of 2-8 agents and answer Merlin's call for an outdoor escape adventure through the streets of Seven Dials, Covent Garden.
Glitch Hunters

Bring your phone

Your phone becomes your link to Merlin — use it to navigate the seven streets and dispel Morgana's puzzles as you go.
Glitch Hunters

Explore Seven Dials

Wander Neal's Yard, hidden courts and the historic sundial pillar as you hunt for London's legendary lost seventh dial with friends and family.
Seven Dials

A Magical Outdoor Adventure🪄

About 3,500 steps around historic Seven Dials and Covent Garden.

Take a break anytime — grab a coffee or a bite between puzzles.

Fully automated hint system so you're never stuck on a riddle.

Turn your phone into a magic portal and help Merlin save London.

phone
phone
phone
phone

Book now | Play anytime you want

Mission Seven Dials

Mission Seven Dials

London
 

A vengeful witch threatens to burn London. Only Merlin — and you — can stop her.

|

Check your cart

Cart is empty!  
TOTAL £0.00
CHECKOUT

"What a fun way to see the city!" | Reviews

A brilliant, magical way to explore Covent Garden. The kids loved helping Merlin and we discovered streets we'd walked past a hundred times. Clever puzzles, plenty of laughs, and you can stop for a coffee whenever you like. Highly recommend!

Meanwhile, check out our indoor escape room missions

Mission Seven Dials | FAQ

The game starts and finishes at the Seven Dials Monument - the historic sundial pillar where the seven streets of Covent Garden meet. Covent Garden, Leicester Square and Tottenham Court Road underground stations are all within a few minutes' walk, and there is paid parking nearby at Q-Park Covent Garden on Upper St Martin's Lane. During the game you'll walk about 2km (around 3,500 steps) along flat, pedestrianised streets - depending on how much you wander around solving certain puzzles!

The game takes place on public streets and footpaths - so yes, you can technically play it at any time! We don't recommend playing it after dark however, partly for your own safety and partly because it will be harder to see things!

Once you've paid for your game you'll automatically be sent an email that contains a link to your game. You can start playing as soon as you receive that email - assuming you're in the right area, of course!

The game is set around Seven Dials and Covent Garden - one of the liveliest corners of central London - so how busy it is varies hugely depending on the time and the day. It can get crowded around the Piazza and the main streets at weekends and in the afternoons, though the hidden courts and side streets that make up much of the game tend to be much quieter.

The game can be played with a single device, but for ease of playing we recommend having at least two. Parts of the game are much easier if your team can look at two different things at the same time! Once the game is open on one screen, there is a button on the right-hand-side of the interface to open a QR code to share access with another device.

Absolutely - you can pause the game at any point (apart from right at the end) and come back to it later. With Neal's Yard, Seven Dials Market and the cafes, pubs and restaurants of Covent Garden right on the route, there's no shortage of excellent spots to take a break.

Nothing in the game is unsuitable for children - so as long as they like puzzles and/or walking, they'll be fine!

Take as long as you like! You can even leave the game paused and pick it up another day.

Not at all - in fact this could be a lovely introduction to the sort of puzzles you might find in an escape room in a less pressured environment!

If your team has multiple phones, then you can carry on as a team as long as you have at least one remaining phone. If you all run out of battery then you'll have to recharge and then come back. If that's likely to happen then we'd recommend pausing the game, as otherwise the clock will keep ticking up while you're away! If you do stop and come back later then the game will be waiting exactly where you left it.

We definitely recommend making sure your phone is fully charged, and bringing a power pack if you have one - just in case!

No! Although it's set in London like our original Glitch Hunters game, Mission Seven Dials has an entirely new story - team up with Merlin to track down the lost seventh dial and stop the witch Morgana - with all new puzzles in a completely new setting. You don't need to have played any of the other Glitch Hunters games (London, Canterbury or Brighton) to enjoy this one.

Got an enquiry?

Get in touch

escape@cluequest.co.uk
+44 7798 772 382.

TOP